DataModule

AddEffect = MOPixel
	PresetName = Particle Mine Cart Cursor Glow
	PinStrength = 1000
	Mass = 0.001
	Sharpness = 0
	LifeTime = 100
	RestThreshold = 500
	HitsMOs = 0
	GetsHitByMOs = 0
	Color = Color
		R = 255
		G = 0
		B = 255
	Atom = Atom
		Material = Material
			CopyOf = Air
		TrailColor = Color
			R = 255
			G = 0
			B = 255
		TrailLength = 100
	ScreenEffect = ContentFile
		FilePath = Mine Cart.rte/CursorGlow.bmp
	EffectStartTime = 0
	EffectStopTime = 3600000
	EffectStartStrength = 1.0
	EffectStopStrength = 1.0
	EffectAlwaysShows = 1

AddActor = AtomGroup
	PresetName = Mine Cart Null AtomGroup
	AutoGenerate = 0
	AddAtom = Atom
		Offset = Vector
			X = 0
			Y = -999999999
		Material = Material
			CopyOf = Air
		TrailLength = 0
	JointOffset = Vector
		X = 0
		Y = 0

AddActor = Actor
	PresetName = Mine Cart Cursor
	Mass = 1
	RestThreshold = -500
	HitsMOs = 0
	GetsHitByMOs = 0
	ScriptPath = Mine Cart.rte/Cursor.lua
	SpriteFile = ContentFile
		FilePath = Base.rte/Null.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -1
		Y = -1
	Buyable = 0
	AtomGroup = AtomGroup
		CopyOf = Mine Cart Null AtomGroup
	DeepCheck = 0
	Status = 0
	Health = 100
	Team = 0
	Perceptiveness = 0.0
	AimAngle = 0
	AimDistance = 0
	CharHeight = 99999
	HolsterOffset = Vector
		X = -0
		Y = -0
	GibImpulseLimit = 10000
	GibWoundLimit = 10000

AddEffect = MOSRotating
	PresetName = Mine Cart Track
	PinStrength = 1000
	Mass = 1
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Mine Cart.rte/Track.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -29
		Y = -3
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 0
		Depth = 0
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 0
		Depth = 0
	DeepCheck = 0

AddEffect = MOSRotating
	PresetName = Mine Cart Gears
	PinStrength = 1000
	Mass = 1
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Mine Cart.rte/Track.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -8
		Y = -2
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 5
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 3
		Depth = 5
	DeepCheck = 0

AddEffect = AEmitter
	PresetName = Mine Cart
	Description = A mine transport cart that you can ride in. Press JUMP when next to the cart to enter. Press CROUCH to go into draw mode. Move the cursor with LEFT/RIGHT/UP/DOWN or MOUSE to draw. Press CROUCH again to stop drawing. Press LEFT/RIGHT to move the cart along the track. Press JUMP to exit the cart. Now uses beam technology to make a more ecologically safe transport rather than using rails and a wooden cart (how ecologically damaging, using wood.)
	AddToGroup = Bunker Systems
	Mass = 1
	HitsMOs = 0
	GetsHitByMOs = 0
	GoldValue = 40
	ScriptPath = Mine Cart.rte/MineCart.lua
	SpriteFile = ContentFile
		FilePath = Mine Cart.rte/Cart.bmp
	FrameCount = 1
	SpriteOffset = Vector
		X = -17
		Y = -12
	AtomGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 2
		Depth = 5
	DeepGroup = AtomGroup
		AutoGenerate = 1
		Material = Material
			CopyOf = Military Stuff
		Resolution = 3
		Depth = 5
	DeepCheck = 0
	JointStrength = 10000
	JointStiffness = 1
	DrawAfterParent = 1
//	EmissionSound = Sound
//		AddSample = ContentFile
//			FilePath = Mine Cart.rte/CartDrive.wav
//		LoopSetting = -1
	BurstTriggered = 1
	EmissionEnabled = 1
	Flash = None
	FlashOnlyOnBurst = 0